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Secca

6
Posts
2
Topics
A member registered Feb 26, 2022

Recent community posts

Doom mode save deletion is easy to circumvent. The player can just copy out and manage a collection of SavDoomMode.rvdata2 files in a new folder.

I want a fist/knuckle weapon.

LonaRPG community · Created a new topic Attacks Macro

Sharing this AutoHotkey script I use for playing the game. As assassin Lona, I use keys A and S for attacks and like to hold them down to attack multiple times as quickly as possible until letting the keys go.

```

$A::

    While ( GetKeyState( "A", "P" ) )

    {

        Send, {A Down}

        Sleep, 50

        Send, {A Up}

        Sleep, 50

    }

Return

$S::

    While ( GetKeyState( "S", "P" ) )

    {

        Send, {S Down}

        Sleep, 50

        Send, {S Up}

        Sleep, 50

    }

Return

```

Thank you!

EXCELLENT core gameplay in this game. I love your game design and I have played this over 200 hours! Here's some improvements your metagame could use, ordered by most desired first, from my experience:

1. The food->stamina conversion should happen automatically. It's very weird to metabolize food into stamina on demand by holding Q, and also very weird to be sleeping in front of hostile enemies. Convert fast while standing still, slow while walking, stopped while sprinting, and then traveling on the world map would take food instead of stamina. It would save me a skill hotkey and let me walk around while considering the scenario.

2. Alchemy trait is bigly OP. I feel locked in to always putting 10 points into SUR before anything else because of it. Since Lona can set fire by default, she should have a Campfire skill at the start and make Alchemy replace it later on. Campfire would work the same, but would only cook food (no preserved or potions) and burns 50% of all the ingredients put in. Give early game Campfire and make Alchemy require more stats to get.

3. WIS stat points are not useful enough. I think WIS should also reduce the rate of inventory food decay.

4. STR stat points are not useful enough and Lona is small woman made of tungsten. 200 HP is godlike in the face of the puny, unarmed humanoids. Starting 50 HP would be pretty extreme, but I personally wouldn't mind it starting that low. HP should start lower and increase bigger per STR point.

5. Need a way to equip to and from a lantern without opening the menu. A run of the northern pass tower has me opening the menu about 30 times to switch between kunai and lantern. Currently, I settle for straining my eyes to see in the dark and knowing the layout rather than equipping the lantern at all because I have menu fatigue.

6. Keep the thing in EXT-1/2 slots equipped even if there are 0 of them left. I go from 0 rocks to 1... a lot.